After Effects and Trapcode Particular tutorial
Create freely movable, realistic flames in After Effects, which can be walked around in a 3D space, and even react to the wind.
Fire and flames can be created in several ways in After Effects. There are very realistic and very simple methods as well; sometimes a little turbulence and some fractal is enough, and it is done.
However, these fires have a major disadvantage, they are stationary. If the flame needs to move in the scene, the solution is difficult, since flames follow movements in nice arcs, taking into account also the velocity of the movement.
Therefore, in this tutorial we show you a solution where you can easily move the fire and change the force and direction of the wind as well. You can even walk around the fire with a 3D camera, since this method generates the fire in three dimensions for you.
You will need to use two additional plugins for the preparation. One is the RedGiant Trapcode Particular plugin. I think everyone knows this one, since it is quite popular. In case you have not heard of it yet, I strongly recommend it because it’s great stuff.
The other one is the Cycore Vector Blur. This is also an amazingly great plugin, you should get acquainted with it, if you haven’t done so yet.
As we promised in the tutorial, you can read in this easy-to- follow description what and to what values we set in the Trapcode Particular:
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